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Extensive network optimization pass on Vehicle Turrets.Network Optimization for Vehicles with Closed Turrets and Helicopters Added tooltips to all Graphics settings options.The Gamma slider has been replaced with a Brightness slider, which makes the fog-gamma exploit more difficult.These settings should allow players to customize the image’s look to their preferences. It includes 3 new settings: Brightness, Contrast, and Saturation. Bloom is now forced on to prevent exploiting differences in fog brightness.Motion Blur is now scalable via a slider.The sharpening has been designed to get more detail to pop out of textures and micro detail in the game, while compensating for TAA blur. Enabled Screen Space Reflections at High and Epic Post Process Quality.It includes the motion blur slider, screen sharpening slider, lens flare toggle, and 3 new settings: Brightness, Contrast, and Saturation. Added a texture Anisotropic Filtering slider.Reworked many texture mip settings to improve visual quality at both low and high settings.
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This change should be a massive help for lower-spec cards, allowing you to free up more room on the GPU, rather than having a fixed texture pool size.
Improved the scaling of texture streaming, allowing the user to have better control over how much VRAM is dedicated to textures, with a visual representation of the texture pool size relative to the total memory available on their hardware. They greatly improve the quality of small detail shadows in the environment when enabled, such as on small rocks and individual blades of grass. Contact Shadows have been added as a high-end option. Epic: 4 CSM cascades, with improved filtering quality.
High: 3 CSM cascades High Res shadow map. Low: 1 Cascade Shadow Map (CSMs) Low Res shadow map. Close-range shadows are now enabled at all quality levels. Reworked and optimized shadow settings.
Improved the TAA support of dithering post-processing shaders used on things like roadsides. Combine with the Screen Sharpening slider for best results. We have tuned the AA settings to keep a smooth image while in motion with minimal stepping and blurring. Replaced blurry FXAA and TAA options with an improved TAA implementation.
Optimized the master Low, Medium, High, Epic graphics presets. Previously this was uncapped and could cause the system to work extra hard at rendering the menu scene, which meant hardware could reach thermal limits before actually getting in-game. Added “Menu Max FPS” slider setting to limit FPS in the Main Menu. Moved the “Max FPS” slider setting from the Game Settings tab to the Graphics Settings tab. This replaces the old SuperSampling option. A Screen Percentage slider has been added, allowing players to scale their resolution from 50% to 200%. It includes more granular options, new rendering features, and higher overall fidelity, with a focus on optimization.ĭetailed Graphics Settings changes below: This was designed from the ground-up to minimize the gameplay advantages of using one quality setting over another. Overhauled the Graphics Settings menu and added new graphics rendering features. Graphics Settings Menu Rework and new Rendering Features It also makes possible many smaller features like the improved Command Map Vehicle List. This feature lays the groundwork for more asymmetric sub-factions, with great variety in vehicle/kit/deployable composition and count. Greatly reduced loading times for all maps and layers. This map replaces Nanisivik providing an immersive, polar environment with vehicle warfare and an improved experience for infantry gameplay. Canadian Forces Base Goose Bay is the home of 5 Wing of the Royal Canadian Air Force its aircraft provide airspace defense to a large portion of Canada’s Northeastern territory. Located on the Labrador coast between Lake Melville and the Churchill River, Happy Valley-Goose Bay is the largest population center in the region.